![]() Players can play through the mech combat version of Dungeons or hunt for bosses co-op as well as square off PvP. The game’s online component is a more positive aspect of the game. A lot of these less than optimal systems don’t really detract from the game in the broadest sense but, instead, contribute to a slightly rough around the edges feeling of the game. A lot of the clunkiness of the gear system to say nothing of the tacked-on feeling pilot only missions feel like ideas that were brought up in the development of Armored Core but were cut for one reason or another. The game’s developer, Marvelous Inc., is partially made up of folks who worked on the Armored Core series before From Software eventually stopped making them. This system is the place where Daemon X Machina’s lineage from the Armored Core series of games shines through most clearly. The system makes getting a mech ready for the increasingly difficult missions of the game frustrating rather than rewarding. There is a way to research parts but the options for this system are gated by what players have picked off the battlefield. This is ultimately the only way to get new parts. The game does give players a few seconds at the end of each mission to fly around and loot but at that point, the process has the same effect as just putting up a list of all the available parts and limiting the number players can take. In theory, this is a fine idea but in practice players either need to take time out of the already hectic battles to drop to the ground, get a finicky button prompt to pop up then hint through a menu of parts for the choicest bits. To find new parts for their mechs players need to loot downed mechs during missions. Like a lot of systems in Daemon X Machina, there is a catch. Players can even pose their mech and take screenshots on a variety of backgrounds once they’ve found a configuration they like. Every piece of your giant humanoid fighting machine can be fiddled with, replaced, and customized. Daemon X Machina is a game that loves mechs for people who love mechs. The game crashed to desktop twice during the review playthrough so players easily frustrated by bugs should be warned. Daemon X Machina’s Switch roots also show in the area of optimization. The Anime Intro Rock heavy soundtrack will wear out it’s welcome with some players especially. The sound design and music are just mediocre. Everything has a 3D Anime feel to it that works well with the story material and has loads of style. In terms of visuals, this means the game’s art style does some serious heavy lifting in making things look good. Rough Around the Edgesĭaemon X Machina is a game designed for Nintendo Switch and ported to Steam and it shows. It’s just a very “Peak Anime” story so those with a low tolerance for this style of storytelling will find little to like here. Most of it is voice acted and written adequately well. Most of the characters in the narrative fall into some Anime trope or another. Most mission briefings are followed by not so brief chat between the pilots going on the mission. The game is constantly interrupting missions to be certain that players are seeing what is being said over the mech’s radio channels. Peak AnimeĪll this action is in service of a fairly rote Sci-Fi Anime tale which is told in a particularly stilted manner. It’s unfortunate and frustrating that so many other aspects of the game can’t quite match this experience. The fights with smaller mechs become even more hectic as up to six mechs boost across the landscape and flit around the sky frantically trying to blast each other. Giant boss mechs stomp, leap and rocket across the map filling the air with missiles and energy blasts that force players to dance their smaller framed mech around while desperately trying to stay on target. In this phase of battles, Daemon X Machina is an incredible experience. When the player is backed into a corner and forced to fight their way out using all the tricks they’ve learned from playing so far. An enormous mech or squad of smaller mechs comparable to the players shows up. At some point during this pretext, usually, once the player has spent a good portion of their ammo, the real action pops off. More than any game in the last five years, Daemon X Machina revels in the trope of, “everything goes wrong just when things felt like everything was over.” Most missions have a fairly mundane pretext of clearing out some low level, robotic enemies or scouting some empty area. Everyone else’s enjoyment will be more qualified due to some minor flaws here and there. Anime Mech games are even rarer and the audience for this specific intersection of concepts has been starved for quite some time. There are only so many Anime games put out every year. There are only so many games about mechs released every year. A very specific group of people will unreservedly love Daemon X Machina.
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